

I haven’t thought out how this might be implemented, but I’d enjoy it a lot more than a +4 bonus to Strength and Constitution. Instead of a small bonuses and penalties, I want to see Barbarians hurl stones that weigh as much as they do–but I also want them to have a possibility to attack their fellows, or flee from a flashy magical effect. I won’t go into that now, but I recommend Brendan of Untimately’s thoughts on the matter. Not entirely without value, mind you, but certainly overrated. But that’s a metric which I believe to be overrated. As it stands, Rage is certainly…’balanced.’ It’s a boon to the class which allows them to be competitive in combat. Honestly I’d rather see rage be more dramatically powerful, but come with more significant drawbacks. Rage: I’ve already mentioned that I don’t think rage mechanics deserve to be ubiquitous, but it’s here, so lets talk about how it’s implemented. If anything, I’d like to see more movement speed bonuses and penalties in the game. And when using a grid, the rate of movement has some very interesting effects on combat. That’s really a minor issue however, as Pathfinder combat is intended to be run with a grid. That being said, I have GMed for several barbarians, and none of them have complained yet during the battles where I choose to run things grid-less. The potential problem of Fast Movement is that it does tie a group down to using a grid, because if a grid is not used, then the barbarian player’s class is functionally gimped. And while I don’t like to be forced to use a grid, I certainly like to have it as an option.

So while I think the concept deserves some more creative thinking than it normally gets, I none the less approve of the class’s inclusion in the Pathfinder RPG.įast Movement:Movement speed is important to grid based combat. As such, the character would be most effective if she moved through a battle, attacking everyone she passed, rather than engaging with a single opponent. I just don’t think it’s such a perfect fit for the barbarian concept that it deserves to be ubiquitous.Īs an example, I once made a class called the Whirling Berserker which received a bonus to attack rolls so long as she attacked a different target on each turn.

I don’t actively dislike rage mechanics, they’re flavorful and they work fine. What I’m a little less fond of is the rage mechanic which is part-in-parcel of every barbarian class. If you are to imagine the battles between Rome and Gaul, it would be hard name meaningful similarities between the warriors on the two sides. The fighter class can’t represent the brute ferocity of the wild-man. Fighters are soldiers with expertly honed weapons skills and knowledge of military tactics. Core Concept: While they’re not a class I’ve personally ever wanted to play, I think barbarians have a legitimate niche within fantasy adventures.
